Following a glimpse of global harmony courtesy of Pokémon Go, it's undeniable that the monster collecting series stands as one of the most ubiquitous gaming titles around. Pikachu is every bit as famous as Disney's mascot, if not more so. The continued pandemonium around card prices ensures near-daily Pokémon news stories. You'd be difficult to find a Pokémon game that failed to move at least a couple million copies. Remarkably, fan-made Pokémon games achieve popularity every year.
Yet despite that pervasiveness and fame, there are still Pokémon games that remain underappreciated. These are titles that failed to receive their fair shake, or were overshadowed by the hype of the core series. They're Pokémon games released on doomed consoles or services, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they had received follow-ups or modern remakes. With these criteria in mind, this list will not be yet another recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, shall we?
Pokémon Ranch: The Relaxed Precursor
An excessive number of Pokémon games emphasize the battling element of the series, and far too few of them highlight the everyday realities that would come with living with a pet. Sure, modern titles include minor mechanics like these in recent entries—players may play with your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to store monsters from different games. Reviews from its release noted Ranch was a poor if not truly ugly game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.
True to its title, the game is set on a ranch where your personal Miis—get this—simply hang out with your pals. The activities with Pokémon were simple, and a lot of the draw was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.
Ranch came out long before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play popularization of watching games you aren't actively controlling. Most people never understood that Ranch's proposal to watch your critters as much as you play with them didn't mask a shallow core. In truth, Ranch's meticulous design was so extraordinary, a Twitch stream focused on broadcasting the game 24/7. The streamer who operates the channel states that, after nearly two decades of playing the game, he even now has not seen everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokémon Duel: The Strategic Tabletop Game Lost
Are you aware that Pokemon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new figures.
These poor design choices obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and features in general," a user declared. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's scummy business model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual game board made for a great tactical experience for the few folks who played Duel, but that playing field is also a daunting eyesore.
Pokemon: Magikarp Jump: The Silly Gem
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season arrives.
With dozens of mainline entries and derivative titles, it's probable that I didn't mention that particular Pokémon game you absolutely adore but contend that too few people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu